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    Jarrod Davis
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    Some feature in this release include:
    Frame-base timing Password protected archive (standard zip files) Vector math routines Memory mapped buffer object (uses file mapping so can be very large, the OS will manage swapping in/out of memory, you just access the pointer or the Read/Write methods of object) Kbd & mouse support Graphic primitives, view ports, polygons and textures True-type font support. Sprite support (can be organized into pages and groups) and has support for poly point collision Entity (sprite with position and orientation, collision detection) Music and sound playback Video playback (.mpg only at this time) Screen shake support Screenshot system (can specify folder and base filename) Basic networking (fast UDP with reliable packets) Database support (SQLite and MySQL) High score system (or you can create your own with the database support) Twitter and IAP support 3D star field Much more to come...
    Jarrod Davis
    What I've noticed is that usually half way into the decade or so, a new wave of opportunity starts to emerge. We have to constantly watch our industry, looking for these waves. If we can then get in and exploit the market as much as possible, before it becomes saturated, we will have enough momentum to "ride it out" into the next decade.
    Always vigilant, we should constantly be thinking about such trends and keeping a close eye on new opportunities. Depending on the situation, one can either create new advancements, which will create totally new markets and/or innovate a current market to create new waves of opportunity.
    Jarrod Davis
    In addition to changing web hosts, we also change our website software to IPS Community Suite 4. After playing around with it for a few weeks, I was very impressed by the integrated applications and community support. It has all the features out of the box needed to run the business with. We will be taking advantage of all the integrated features including forums, store, blogging and much more. The site is working now, but features are still being implemented and will continue to rollout over the coming weeks/months.
    Jarrod Davis
    We recently moved to a new web hosting company. This move allows for the monthly hosting cost to be significantly reduced, less manual maintenance and greater overall stability and support.
    At first I was a little hesitant to move, mainly because I had spent so much time learning the ins and out of Linux hosting enough to manage a dedicated server. I had gotten used to just doing it all myself. But you get to a point where you have to step back and evaluate your current situation. I saw that I had too many "irons in the fire" as they say (a common thing, however when you're an indie developer). So I went on this quest to simplify things and focus on what's most important for the moment.
    Trimming the monthly hosting burn and just making it all simpler so I can focus on game development rather than constantly dealing with server issues. So that is done now and hopefully it will be smooth sailing for the coming months.
     
    Jarrod Davis
    TAMARAC, FL (NOVEMBER 13, 2016) - 2drealms™ Entertainment  (https://2drealms.com), an independent development studio dedicated to bringing family friendly, fun, easy-to-use, affordable software of the highest quality to our customers. Our goal is to deliver top-selling products that provide entertainment and great value for our customers.
    We are an indie developer and publisher of downloadable games for the desktop PC/Web platform. We sell and deliver our products direct to you over the internet via our website and other electronic distribution means. Because of this method of delivering software, our overhead will remain low and we can thus pass the savings to our customers.
    For more information about 2drealms™ Entertainment , visit https://2drealms.com and/or email info@2drealms.com.
    All copyrights, trademarks and service marks are the property of their respective owners.
     
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    • LGL View File Some feature in this release include: Frame-base timing Password protected archive (standard zip files) Vector math routines Memory mapped buffer object (uses file mapping so can be very large, the OS will manage swapping in/out of memory, you just access the pointer or the Read/Write methods of object) Kbd & mouse support Graphic primitives, view ports, polygons and textures True-type font support. Sprite support (can be organized into pages and groups) and has support for poly point collision Entity (sprite with position and orientation, collision detection) Music and sound playback Video playback (.mpg only at this time) Screen shake support Screenshot system (can specify folder and base filename) Basic networking (fast UDP with reliable packets) Database support (SQLite and MySQL) High score system (or you can create your own with the database support) Twitter and IAP support 3D star field Much more to come... Submitter Jarrod Davis Submitted 05/23/2017 Category Luna Game Library  
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